Game Ready Mesh
This original 3D Character model is fully textured and optimised for a game engine. Perfect for learning rigging, animation or adding straight into a game engine.
-2K Texture maps include: Base Colour, Normal, Emmisive, Metalic, Roughness, Height
-3D Character (Game Optimised) in both FBX. & OBJ file formats
-Mouth fully modelled including Teeth and Tongue
-High poly posed Z-brush file
-Lit and posed clay render scene in Maya
-Workflow PDF included describing the whole process from blockout to final render (text)
-Character Renders in Black & White and Colour
-Total Character Triangle Count: 37,363
-Please Note: Character is not rigged.
Art Direction Game Art Co.
3D Modelled and textured by John William Crossland
"Rico" character designed by Rayner Alencar for Game Art Co.
TERMS AND CONDITIONS:
Licenses are limited to a single user. Please, refrain from unauthorized sharing or distributing in any way without the explicit consent of the author. The 3D “Rico" Character can be used in personal games developed by the purchaser but these must be non-commercial.