Learn the ZBrush fundamentals
During this 6-week course you will be taken through the core sculpting tools
in Zbrush progressing to your first stylized character bust.

What will you learn in this course?
Topics range from ZModeler, which acts as Zbrush's box modelling tool, to Dynamesh, which allows digital sculptors the ability to endlessly sculpt digital clay by dynamically remeshing the sculpted geometry.
During the course you will develop your own projects from a game prop to a stylized character bust. We will get down to the core fundamentals that make this software so powerful while making it understandable to any artist looking to learn.
Online Course Includes

Video Course
Content covering all the fundamentals you need to get started. Access materials 24/7

Weekly Critiques
Instructor will breakdown your sculpt progress using Syncsketch.com

Live Weekly Q&A
Ask questions direct to your instructor, get workflow tips, demos & feedback!

Instructor Spicer McLeroy
Spicer has been a Lead Character artist for the last 7+ years creating characters, concept art and animations for TV, Movies, Video Games and Film. Currently Spicer is a Lead Character Artist at Lost Boys Interactive and he also has extensive teaching 
experience at University level in the USA.

Course Overview
Group Size: 10 Students
Course Length: 6 Weeks
Software: Zbrush
Delivery: Pre-recorded Video
Feedback: Weekly through Syncsketch.com
Q&A:Â Weekly live sessions
FREE Syncsketch.com license
Course Start Date: TBA
Price: €699 + VAT per student
Course Structure
- Week 1: Zbrush Basics: Interface & Setup
- Week 2: Sculpting Basics
- Week 3: Technical Tips for Workflow & Exercises
- Week 4: Stylised Hero Portrait:
Overview, Setup & References - Week 5: Zbrush Character Block in
- Week 6: Zbrush Character Polish Stage
Ready to get started?
Contact us for more information
Stylized Character Sculpting in ZBrush
Course Description:
In this intermediate foundational course we will be learning the fundamentals of Character 
Modeling by creating a finished stylized human hero from blockout to final mesh (the course uses a human base mesh to start for efficiency)
.
Using the following software:
 Zbrush
Structure:
• Character Sculpting
• Character Optimization
• Character Texturing
• Character Setup
 

Introduction to 3D Character Animation
Course Description:
In this beginner course, you will learn the process of animating a 3d character using video 
reference to create realistic and believable movement. 

Structure
During the course students will do a run and walk cycle inside Maya. The sections for each animation are split into:

• Part 1: Reference & lower body
• Part 2: Upper Body
• Part 3: Polishing the animation
* The course can also include a wider range of animations such as
 Idle, Jump, Attacks, Combos etc. depending on the duration of the course.
Intro to PBR Assets for Games
Course Description:
In this beginner course, students will be learning the fundamental tools and 
 workflows used for 3D Character Modeling. The following software is used in the course:
 Zbrush, Maya, Substance Painter, Unity Game Engine, and Marmoset Toolbag 3
Structure:
• Sculpting in Z-Brush
• Optimization in Maya
• Texturing using substance painter
• Character Setup
Intro to Character Rigging
Course Description
In this beginner course, you will be learning the fundamentals of Rigging using mGear 
rigging system (open source), where we will cover the following core skill sets:
Structure:
 

• Introduction to mGear rigging system
• mGear vs Unreal A.R.T tools vs Advanced Skeleton
• Rigging for movies vs game assets
• Indie game dev vs AAA game asset productions
• Understanding joint placement for game assets
• Going over some of the mgear modules
• Rigging the mannequin using mGear for Unreal engine
• Utilizing some tools shipped with mGear
Software:
 Maya 2020 Update 4
, Unreal Engine 4.27
, mGear 4.3
What our students are saying
Matt Spurlin
Hands down one of the best tutorials for beginners if not the best I have seen.
Character Modelling & Sculpting in ZBrush
Simon Hayag
I really enjoyed the lesson structure, videos and its simplicity. I learned a lot, keep up the awesome work!
Stylized Character Sculpting for Video Games
Rain Phillips
So clear, step by step. First 3d animation course online that I can say has been my moneys worth.
Complete 3D Animation Masterclass