Colour & Environment Design with Mikko Eerola

Effective use of colour to increase player engagement

What will you learn in this course?

How mood, colour, and environment design shape player engagement in games.

Key skills:

  • Shape language for clarity and appeal
  • Colour palettes that set mood and style
  • Emotionally resonant world-building
  • Practical workflows adaptable to mobile,
    PC, and console platforms

On completing the course, artists will be able to use colour more effectively and design environments that keep players engaged. Targeted to intermediate to advanced level artists.

Online Course Includes

Video Course

Content covering all the fundamentals you need to get started. Access materials 24/7

Weekly Critiques

The instructor will breakdown your colour assignments weekly (English or Finnish)

Live Weekly Q&A

Ask questions directly to your instructor, get workflow tips, demos and feedback!

Course Breakdown

Week 1: Colour & Communication
Self-critique & communication | Light, colour & readability |Managing the early stages of digital painting

Week 2: Shape, Mood & Atmosphere
Shape & environment design | Mood & atmosphere | Emotional resonance

Week 3: Building Physical Spaces
Readability & screenshot value | Enhancing screenshot appeal| Form follows function | Visual hierarchy

Week 4: Streamlining Workflow
Stylistic boundaries | Layer structure & purpose | Verbalising aesthetics 
| Architecture/nature balance

Week 5: Designing for the Player
Short & long-term goals | Affordance in design | Illusion of choice 
| Checklists & workflow

Instructor Mikko Eerola

With over 13 years in the entertainment industry, including more than a decade as a concept artist at Housemarque, Mikko brings a distinctive flair for colour that evokes emotion. He now continues his creative journey across games and film while also teaching and mentoring artists worldwide, reaching an audience of more than 200,000. Through Game Art Co., clients gain direct access to his expertise in a premium training course designed for professionals.

Course Overview

Group Size: 5-15 artists
Course Length: 5 Weeks
Software: Procreate
Delivery: Pre-recorded video

 

Feedback: Weekly video
Q&A: Weekly Live Sessions
Course Start Date: TBA
Contact us for pricing

 

 

 

What our students are saying

"The personal task feedback was extremely helpful, with lots of useful new insights, especially about colour."

-Game artist feedback, Fingersoft 2025

"Mikko presented the course in a friendly and approachable way, encouraging students to actively engage in conversation."

 

“Mikko has the ability to explain colour concepts clearly and effectively.”